Worldbuilding Part I - The Land

I think that it will be easier to get a good picture of who our protagonist will be if we first understand where she is coming from, in the literal sense. Ironsworn has a built-in setting with a nice set of options for several decision points on the specifics. I really like the way it’s set up, but I think I’d prefer to play in my group’s homebrew setting, Kalemin, instead. Since I and my group created it, I know that setting fairly well. I also know that there are still many blank spots in the lore and the map to explore. As I was reading through the world creation options, though, I discovered a pleasant surprise: If I set up the game at the right place in the right time, I don’t even have to do much editing.

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Introduction

Welcome to From the Ashes, an Ironsworn blog. Ironsworn is a Powered by the Apocalypse game created by Shawn Tomkin. It was designed from the ground up to be played in several different ways: Guided (with a GM), cooperatively (multiple players without a GM), or solo (single player, no GM). This blog will contain accounts of solo gameplay by yours truly.

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